You should let this script run on the server only, and then
broadcast your boolean by publicVariable at the end.
#allfleeing
squad1fleeing = true //if entire group is fleeing then make this variable true
//and exit
publicVariable "squad1fleeing"
exit
Now once squad1fleeing becomes true on the server and
gets broadcasted by publicVariable, the condition will be
true on all clients also --> the trigger will go off everywhere.
But still have a read at Killswitch's trigger thread
~S~ CD